flexiblefullpage -
billboard - default
interstitial1 - interstitial
catfish1 - bottom
Currently Reading

‘Bespoke’ VR apps give Woods Bagot an edge in presenting design ideas

Virtual Reality

‘Bespoke’ VR apps give Woods Bagot an edge in presenting design ideas

The architectural firm is finding that some clients respond quicker to proposals as a result.


By John Caulfield, Senior Editor | May 8, 2018

Woods Bagot has set up a space in its New York office where clients can view early stages of design ideas in virtual reality. The firm has been using customizable VR apps for about a year. Image: Woods Bagot

Woods Bagot, one of the industry’s oldest architectural firms, is embracing the future of design and client relations with virtual reality apps that offer customizable interfaces.

For a number of years, the firm has played with a variety of virtual reality apps for design presentations, including ones that allow for 360-degree viewing.

About a year ago, Woods Bagot, with 16 studios around the world, developed its own VR app, driven by game-engine technology, with the goal being to give clients a unique spatial and human experience “that you can’t get from a rendering or even animation,” says Shane Burger, Woods Bagot’s Principal and Global Leader of Technical Innovation.

The “bespoke” app works like this: Woods Bagot creates what Burger calls a “white-card rendering” that puts the client in the VR space and allows him or her to move from room to room. The environment is designed, but in a very early concept stage.

The apps, so far at least, have been most effective for designing interiors, says Burger.

The beauty of using VR apps in early design stages is that there’s a fairly quick turnaround so that a more refined design can be presented to the client either in Woods Bagot’s New York office—which includes a 10x15-ft space equipped with an HTC Vive headset and screen—or by using a phone app with a portable headset like Google cardboard.

One of the benefits of having clients install the apps on their phones, explains Burger, is that they can receive Woods Bagot’s design proposals right away, and that multiple people can view the design simultaneously. (The designs are accessed via a web link.)

Woods Bagot has developed apps for both iOS and Android phones.

The first time the firm deployed a customizable VR app was to bid on a project with a technology client. Since then, Woods Bagot has made a number of refinements to its platform, such as adding more interfaces that allow clients to “walk through” multiple floors of the building. Woods Bagot is now developing apps that allow users to flip through white-card and materials environments within VR.

The biggest “learning step” in virtual design, says Burger, has been “to keep our options open, and to keep the user interface really simple, because most clients don’t have a lot of experience with VR.” Indeed, when Woods Bagot walks a client through the process, it typically has the user stay relatively stationary to get used to the VR surroundings.

Burger says most users are less disoriented when they use a mobile app because the viewer doesn’t block their peripheral vision.

VR is becoming a more sophisticated design tool for Woods Bagot, whose visualization team in London has been generating renderings right from virtual reality. Woods Bagot also recently used its VR app with a client for a project in Japan with 18 floors.

Woods Bagot is striving to get to the point where using a customized VR app enables a conversation with clients “that wouldn’t have happened otherwise,” says Burger.

Related Stories

Virtual Reality | Dec 12, 2022

Supplementing workplace connections through digital knowledge networks

Zachary Wassenberg of Burns & McDonnell breaks down three applications for digital knowledge networks: training, libraries, and instructions.

Virtual Reality | Nov 16, 2018

Google files patent for VR shoes that let you walk limitlessly in a small space

The shoes could take VR immersion to new levels.

Augmented Reality | Nov 9, 2018

Is this the future of amusement parks?

The concept will be presented in Orlando at the IAAPA Attractions Expo.

Augmented Reality | Nov 2, 2018

Savannah College of Art and Design offers new four-year degree in Immersive Reality

The program began its first year with the fall 2018 semester.

Virtual Reality | Sep 10, 2018

Virtual reality as a design tool: What we've learned and where we're going

Given the dizzying speed in which the technology has caught on, it’s worth taking a moment to look at what we’ve learned to date about VR and discuss how it fits into the future of architecture and design.

Accelerate Live! | Jun 24, 2018

Watch all 19 Accelerate Live! talks on demand

BD+C’s second annual Accelerate Live! AEC innovation conference (May 10, 2018, Chicago) featured talks on AI for construction scheduling, regenerative design, the micro-buildings movement, post-occupancy evaluation, predictive visual data analytics, digital fabrication, and more. Take in all 19 talks on demand.

| May 30, 2018

Accelerate Live! talk: Seven technologies that restore glory to the master builder

In this 15-minute talk at BD+C’s Accelerate Live! conference (May 10, 2018, Chicago), AEC technophile Rohit Arora outlines emerging innovations that are poised to transform how we design and build structures in the near future.

Augmented Reality | May 30, 2018

HoloLens used as wayfinding device to guide blind people through complex buildings

Neither training nor modification of the physical environment are required to use the system.

Healthcare Facilities | May 29, 2018

Will telemedicine change the face of healthcare architecture?

Telemedicine is a broad term that covers many aspects and mediums of care, but primarily it refers to the use of video monitors to allow a virtual face to face consultation to take place.

| May 24, 2018

Accelerate Live! talk: The rise of multi-user virtual reality

In this 15-minute talk at BD+C’s Accelerate Live! conference (May 10, 2018, Chicago), two of CannonDesign's tech leaders present their early findings from pilot testing multi-user VR technology for AEC project coordination.

boombox1 - default
boombox2 -
native1 -

More In Category




halfpage1 -

Most Popular Content

  1. 2021 Giants 400 Report
  2. Top 150 Architecture Firms for 2019
  3. 13 projects that represent the future of affordable housing
  4. Sagrada Familia completion date pushed back due to coronavirus
  5. Top 160 Architecture Firms 2021