Surfing the Metaversity: The future of online learning?
SmithGroup's tour of the Metaversity gives us insight on bringing together physical and virtual campuses to create a cohesive institution.
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SmithGroup's tour of the Metaversity gives us insight on bringing together physical and virtual campuses to create a cohesive institution.
Former video game developer Abe Stein and HOK's Bill Johnson discuss how to use data to design stadiums and arenas that keep fans engaged and eager to return.
From architecture to real estate, the realm of computer-aided design hits new heights as more and more firms utilize the power of Epic Games’ Twinmotion and Unreal Engine.
Drew Deatherage of Crux Solutions discusses where owners and AEC firms could do better at optimizing smart technology in building design and operations.
SmithGroup's tour of the Metaversity gives us insight on bringing together physical and virtual campuses to create a cohesive institution.
Former video game developer Abe Stein and HOK's Bill Johnson discuss how to use data to design stadiums and arenas that keep fans engaged and eager to return.
From architecture to real estate, the realm of computer-aided design hits new heights as more and more firms utilize the power of Epic Games’ Twinmotion and Unreal Engine.
Drew Deatherage of Crux Solutions discusses where owners and AEC firms could do better at optimizing smart technology in building design and operations.
Adding 3D sound from gaming engines to VR allows designers to represent accurate acoustic conditions to clients during design.
Users can adjust navigation points, render styles, and even the time of day, with fluid and quick controls.
While catching them all may be the main goal, the wildly popular mobile game is also leading people to trek to unexplored corners of their cities