flexiblefullpage -
billboard - default
interstitial1 - interstitial
Currently Reading

Mortenson develops AR app for community engagement during construction of UW computer science building

Augmented Reality

Mortenson develops AR app for community engagement during construction of UW computer science building

The $105 million project in Seattle is the latest example of the firm’s commitment to virtual and augmented reality tools.

By John Caulfield, Senior Editor | July 19, 2017

An augmented reality application for mobile devices allows users to see what a new computer science building on the Seattle campus of the University of Washington will look like completed while it's under construction. Image: Mortenson Construction

Mortenson Construction has been in the vanguard of AEC firms using virtual reality as a tool for designing and building.

As far back as 2000, Mortenson’s Seattle office leaned on virtual design and construction modeling for the Frank Gehry-designed Walt Disney Concert Hall in Los Angeles.

More recently, the firm applied a technology it developed called Computerized Automatic Virtual Environment—CAVE for short—that, in 2013, helped the Building Team on the Pegula Ice Arena at Penn State University identify changes during the design stage, thereby averting $475,000 in costs. VR also helped shave $1.7 million in costs from the construction of the new Atlanta Braves stadium.

For the past 18 months, the firm's Immersive Technology group has been exploring possible construction-related opportunities for augmented reality (AR). Last year, Mortenson was among the first companies to partner with Daqri to test the application of its augmented reality-smart work helmet for construction jobsites. And in March, Mortenson went live with what it’s claiming is a first-of-its-kind AR mobile app that allows users to “see” what the second building of the Paul G. Allen Center for Computer Sciences and Engineering at the University of Washington in Seattle will look like, many months before its scheduled completion in January 2019.

Last January, the university’s Board of Regents authorized the start of construction for the 135,000-sf second building, which will be a much-needed addition to the Center where, since its first building opened in 2003, has seen its undergraduate and graduate computer science and engineering students increase by 50%, as has its faculty. UW reports that it currently has room for only 40% of the students who satisfy prerequisites and apply for computer science or computer engineering majors.

Mortenson was involved in the construction of the Center’s first building.


The AR app was developed to create excitement around this 135,000-sf building, which UW needs desperately to accommodate what has been a significant increase in students who want to major in computer science and engineering. Image: Mortenson Construction


Marc Kinsman, Mortenson’s Immersive Technology Developer, led the in-house team that developed the app. He says its purpose is to generate excitement about this project among the University of Washington community during construction. (He notes that the university removed a popular thoroughfare to “squeeze in” the new building, and anticipated some blowback from students and faculty.) The new AR mobile app, which is available for download onto iPhone and Android devices, lets users point their smartphones at the construction site on campus, or at a printed handout, to see a digital representation of the future building. Users can experience the exterior via AR, and then use VR to delve deeper into the building’s main lobby, workroom, robotics lab, and offices.

This building will include a 250-person lecture hall, seminar rooms, and conference facilities, as well as classrooms, lab space, and workrooms for faculty, students, and researchers.

“This window presents a tremendous opportunity to engage the public,” says Kinsman, who adds that VR and AR are “vast improvements” over traditional public engagement methods such as flyers, signage, or even websites. So far, the number of downloads has been modest, but Kinsman attributes that to a lack of marketing in the initial rollout.

That being said, this project has already attracted considerable attention. Its $105 million price tag will be funded by public and private sources that include Microsoft ($20 million), the state of Washington ($32.5 million), the University of Washington ($9 million), Amazon and Google ($10 million each), and Zillow ($5 million). 

Kinsman says that Mortenson is planning to make available the AR app for future projects that include corporate campuses in Seattle and Portland, Ore. 

Related Stories

Affordable Housing | Mar 8, 2023

7 affordable housing developments built near historic districts, community ties

While some new multifamily developments strive for modernity, others choose to retain historic aesthetics.

Virtual Reality | Feb 27, 2023

Surfing the Metaversity: The future of online learning?

SmithGroup's tour of the Metaversity gives us insight on bringing together physical and virtual campuses to create a cohesive institution.

Arenas | Feb 23, 2023

Using data to design the sports venue of the future

Former video game developer Abe Stein and HOK's Bill Johnson discuss how to use data to design stadiums and arenas that keep fans engaged and eager to return.

Augmented Reality | Jan 27, 2023

Enhancing our M.O.O.D. through augmented reality therapy rooms

Perkins Eastman’s M.O.O.D. Space aims to make mental healthcare more accessible—and mental health more achievable.

Virtual Reality | Dec 12, 2022

Supplementing workplace connections through digital knowledge networks

Zachary Wassenberg of Burns & McDonnell breaks down three applications for digital knowledge networks: training, libraries, and instructions.

Augmented Reality | Jun 22, 2022

Not just for POKÉMON GO anymore: how augmented reality is transforming architecture

By solving a long-standing communication problem, Augmented Reality (AR) is poised to make architecture quicker, nimbler, and more cost effective.

AEC Tech Innovation | Oct 7, 2021

How tech informs design: A conversation with Mancini's Christian Giordano

Mancini's growth strategy includes developing tech tools that help clients appreciate its work.

BIM and Information Technology | Jan 10, 2019

'BIM to AR' comes to the masses

Could new technology that simplifies the transfer of BIM models to augmented reality push AEC firms to go all in on extended reality?

Building Technology | Dec 18, 2018

Data and analytics are becoming essential for EC firms competing to rebuild America’s infrastructure

A new paper from Deloitte Consulting advises companies to revise their strategies with an eye toward leveraging advanced technologies.

boombox1 - default
boombox2 -
native1 -

More In Category

halfpage1 -

Most Popular Content

  1. 2021 Giants 400 Report
  2. Top 150 Architecture Firms for 2019
  3. 13 projects that represent the future of affordable housing
  4. Sagrada Familia completion date pushed back due to coronavirus
  5. Top 160 Architecture Firms 2021


Magazine Subscription

Get our Newsletters

Each day, our editors assemble the latest breaking industry news, hottest trends, and most relevant research, delivered to your inbox.


Follow BD+C: