flexiblefullpage -
billboard - default
interstitial1 - interstitial
catfish1 - bottom
Currently Reading

Google files patent for VR shoes that let you walk limitlessly in a small space

Virtual Reality

Google files patent for VR shoes that let you walk limitlessly in a small space

The shoes could take VR immersion to new levels.


By David Malone, Associate Editor | November 16, 2018
Sketch from Google patent filing

Image: Google Augmented and/or virtual Reality Footwear Patent Application

Virtual reality is all about immersion. It’s purpose, as its name would suggest, is to create a completely new reality in a virtual space. For the AEC industry, this means VR allows architects, contractors, engineers, and clients to “walk” through a building before construction has even begun.

“Walk” earns its quotation marks here because unless a firm has invested in large, cumbersome, and expensive equipment, these VR tours are less of a walkthrough and more of a point and click adventure. But Google has recently filed a patent for motorized footwear that would allow users to actually walk endlessly in a small physical space and have it translated to the virtual space.

 

See Also: Is this the future of amusement parks?

 

Google filed the Augmented/Virtual Reality Footwear patent on May 9, 2018, and the application was published on Nov. 15, 2018. Judging by accompanying drawings, the motorized footwear will strap to the bottom of a user's feet like an old pair of Fisher Price roller skates. According to the patent’s abstract, the physical position of the motorized footwear in a physical environment would be tracked and translated into corresponding movement in a virtual environment. This means if a user takes a step in real life, they will also take a step in the virtual world.

As the user walks, the footwear will track where it is in the physical space, and when a distance between the VR shoes and a defined boundary of an operational zone in the physical environment is less than or equal to a set threshold distance, a motor in the shoe will be actuated. This motor then actuates a locomotion device in the footwear that moves the footwear, and the user, back into the defined operational zone. This movement takes place in the physical space without interfering with virtual traversal.

If it ever comes to fruition, the Augmented/Virtual Reality Footwear would create a new level of immersion for VR and AR devices and could further help building project teams and clients visualize spaces.

For a more in-depth look at the patent, click here.

Related Stories

Virtual Reality | Apr 13, 2018

Integrating many voices into a single vision

There’s no question that, as opposed to a top-down process, an open process is best for an office like ours.

Architects | Apr 5, 2018

Tech Report 5.0: The Human Touch

Can studying humans at a behavioral level produce better buildings? Cognitive architecture experts are working to find out.

AEC Tech | Feb 28, 2018

Nine tips to bridge the cybernetic design gap

Unlike other technologies we have seen, augmented and virtual reality are looking to have staying power in a truly disruptive way.

Virtual Reality | Nov 9, 2017

Revolutionizing school design with virtual reality

Being fully immersed into a space allows both architects and non-architects to understand and experience a project’s size, scale, scope, and learning environment. 

AEC Tech | Oct 6, 2017

How professional bias can sabotage industry transformation

Professional bias can take the form of change-resistant thinking that can keep transformational or innovative ambitions at bay. Tech consultant Nate Miller presents three kinds of bias that often emerge when a professional is confronted with new technology.

Virtual Reality | Aug 3, 2017

Assessing the real value of virtual reality: How two clients reacted to VR walkthroughs

Two recent client VR sessions yielded a number of lessons learned for the design team, particularly in terms of how to best communicate design intent and build consensus, writes SMMA’s Thomas Merchel. 

Retail Centers | Jul 27, 2017

The “New Hybrid” experience: Beyond the mall

Consumers expect more from retailers and brands than ever before.

Office Buildings | Jul 20, 2017

SGA uses virtual design and construction technology to redevelop N.Y. building into modern offices

287 Park Avenue South is a nine-story Classical Revival building previously known as the United Charities Building.

Virtual Reality | Jun 28, 2017

Virtually real design

Viewing a building design in virtual reality (VR) allows contributors to better relate to the experience of viewing a detailed physical model, rather than two-dimensional renderings or animations. 

Virtual Reality | Mar 9, 2017

Altered reality showdown

Are virtual reality and mixed reality two technologies vying for the same space in the AEC industry? Or can they coexist?

boombox1 - default
boombox2 -
native1 -

More In Category




halfpage1 -

Most Popular Content

  1. 2021 Giants 400 Report
  2. Top 150 Architecture Firms for 2019
  3. 13 projects that represent the future of affordable housing
  4. Sagrada Familia completion date pushed back due to coronavirus
  5. Top 160 Architecture Firms 2021