Tomorrow's classrooms: Designing schools for the digital age
In a world where technology’s rapid pace has reshaped how we live, work, and communicate, it should be no surprise that it’s also changing the PreK-12 education landscape.
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In a world where technology’s rapid pace has reshaped how we live, work, and communicate, it should be no surprise that it’s also changing the PreK-12 education landscape.
Virginia Commonwealth University is a Page client, and the Dean of the College of Health Professions took time to talk about a pressing healthcare industry need that schools—and architects—can help address.
For centuries, the AEC industry has clung to traditional methods and legacy processes—seated patterns that have bred resistance to change. This has made the adoption of new technologies a slow and hesitant process.
As the esports market continues to grow to unprecedented numbers, more facilities are being developed by universities and real estate firms each year.
Are virtual reality and mixed reality two technologies vying for the same space in the AEC industry? Or can they coexist?
What once was done with pen and paper (and for the last two decades with screens, keyboards, and a mouse) is now being done with headsets and handheld tools.
An Australian archeological startup is bringing the ancient world to a VR headset near you.
From business development to concept design to virtual meetings, VR has become ensconced in architecture firms across the country.
Measuring how the human mind responds to buildings could improve design.
In a world with many plays on ‘-reality’ what do they all mean and how best can they be deployed?
IrisVR offers two new products to simplify and enhance the application of virtual reality for designing projects.
The firm moves into its second stage of testing this technology as a real-time design tool.
Its developers envision a thriving business, education, and entertainment district, highlighted by a huge observation tower and aquarium.
Roto VR looks to create the most immersive VR experience available by incorporating things like motorized turns, cable management, and double rumble effect